Author Topic: NEW! - Cube Recipes  (Read 9877 times)

Offline ecid

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NEW! - Cube Recipes
« on: December 10, 2018, 05:44:31 PM »
Cube Recipes

  • Any Ring + ID Scroll = Random Rare Ring
  • Any Amulet + ID Scroll = Random Rare Amulet
  • Any Armor + ID Scroll = Random Rare Armor of the same type (bramble mitts would make a bramble mitts rare)
  • Any Weapon + ID Scroll = Random Rare Weapon of the same type (a Phase Blade would make a Rare Phase Blade)
  • Any Jewel + ID Scroll = Random Rare Jewel
  • Any Weapon + Healing Potion = Set Version of the Weapon (If possible)
  • Any Armor + Healing Potion = Set version of the Armor (if available)
  • Any Ring + Healing Potion = Random Set Ring
  • Any Amulet + Health potion = Random Set Amulet
  • Any Armor + Mana Potion = Magic verion of the same Armor
  • Any Weapon + Mana Potion - Magic version of same Weapon
  • Any Ring + Mana Potion = Random Magic Ring
  • Any Amulet + Mana Potion = Random Magic Amulet
  • Any Charm + Mana Potion = Random Magic Charm of same grade
  • Any Jewel + Mana Potion = Random magic Jewel
  • Any Weapon + key = remove socketed gem(s) (destroys gem(s))
  • Any Armor + key = remove socketed gem(s) (destroys gem(s))
  • Any Weapon + Any Armor + Any jewel + Any key + perfect skull = remove socketed gem(s) (retain gem(s)) = remove socketed gem(s) (retain gem(s))
  • Any Armor + standard of heroes + key = remove socketed gem(s) (retain gem(s))
  • Any rare Ring + standard of heroes = The Stone of Jordan Ring
  • Any rare Amulet + standard of heroes = Mara's Keleidoscope Amulet
  • Any unique Ring + standard of heroes = Stone of Jordan Ring
  • Any unique Amulet + standard of heroes = Mara's Kaleidoscope
  • Any Armor + standard of heroes = random # of sockets added
  • Any Weapon + standard of heroes = random # of sockets added
  • 2 standard of heroes = token of absolution
  • Stamina Potion + Armor = normal quality
  • Stamina Potion + Weapon = normal quality
  • Weapon + Thawing Potion = Superior version of same Weapon
  • Armor + Thawing Potion = Superior version of same Armor
  • Any non-eth destructable item + antidote potion + standard = ethereal item (-50% durability)
  • Any Ring + Town Portal scroll = random unique Ring
  • Any Amulet + Town Portal scroll = random unique Amulet
  • Any Armor + Town Portal scroll = unique version of same Armor (if available)

More to be announced.

See http://d2hc.com/forum/index.php?topic=2.0 to get started!
« Last Edit: December 11, 2018, 10:03:18 AM by Kinso »